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Steve Hardister | Elance
 
176985602337900
Last Sign-in: Mar 14, 2014

Steve Hardister

3D Artist
   United States
  |   Rolesville, NC
  |  7:10 am Local Time

Overview

Minimum Hourly Rate $22

I received my certification in Simulation and Game Development/Modeling and Animation at Wake Tech in North Carolina at the end of the July, 2008. My background up to that point had been in printing and graphic design which allowed me the opportunity to work in a myriad of graphics programs extensively. That history, in turn, effectively aided my transition into 3D modeling.

Up until the spring of 2013, I provided freelance 3D assets for animations in accident recreations used as evidence in court while at the same time worked to build a...

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Portfolio

The assignment was to create a Next Gen Game Character. The Model was initially created...
http://stevehardister.com/VIDEO.html
The assignment was to model a photo realistic object. I chose this clock for its...
http://stevehardister.com/VIDEO.html
This model shows my ability to model complex smooth geometry. For instance, there is a...
http://stevehardister.com/VIDEO.html
Although I have hence discovered a tutorial on how to create this object in Maya, this...
http://stevehardister.com/VIDEO.html
The assignment was to create a realistic weapon for a game using as low a polycount as...
http://stevehardister.com/VIDEO.html

Skills (10)

Tested
Computer Graphics
PC Graphics Test
My Score
avg
Adobe Photoshop
Adobe Photoshop CS5 Extended Test
My Score
avg
3D Modeling
3D Modeling
My Score
avg
Passed
Maya
Pixologic ZBrush
UV mapping
Environment Art
Low Poly Modeling
Texturing
Maya

Service Description

I provide fully textured 3D assets primarily built with Maya, Zbrush, and Photoshop (including Displacement, Normal, and Ambient Occlusion Maps if needed.) Although I prefer not to, I can work with 3D Studio Max or Sketch Up, if needed, although I charge time and a half to work with these programs.

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Employment

n/a
3D MODELER
2011 - Present
• Provide 3D assets for animations used to illustrate evidence in technical litigation • Currently developing a DEMO game level using the UNREAL DEVELOPMENT KIT
Wake Tech/NC State
Level Designer/3D Modeler/Animator
2008 - 2010
“STIMULATE” Project, Raleigh NC • Designed game environment • Using Maya, modeled and animated all game characters • Remodeled and re-textured all assets to adhere to final design document • Gained...
Virtual Heroes
Prop Artist
2008 - 2009
As part of a paid co-op, helped to create assets for the serious game "BioNetwork 2009." Primarily worked on the Acquity Water System. In addition to modeling the first and third components of...
Freelance
Graphic Designer/Illustrator
2003 - 2008
· Completed various graphic design projects (Including web site design, brochures, business cards, etc.) · Completed various illustration projects (T-shirts, clip art, comic illustrations)
Walker Ross Printing
Prepress Manager
2001 - 2003
• Worked in a professional capacity with a myriad of desktop publishing programs such as Photoshop, Illustrator, InDesign, QuarkXpress and more • Solved technical file issues with direct-to-plate...
Eyebeam
Prepress Specialist
1997 - 2001
Worked for the service bureau, Eyebeam, before and after they acquired the commercial printing company, Walker-Ross. Worked with desktop publishing software in a professional capacity solving file...
GULF WAR
Specialist
1990 - 1992
Worked as a Track Vehicle Mechanic also working on 5Ton Trucks, 2.5Ton Trucks, and Humvees. 6 Service Medals

Education

Wake Technical Community College
Certification: Simulation and Game Development
-
University of North Carolina, Charlotte
Illustration (persued)
1992 - 1994
East Carolina University
Graphic Design
1987 - 1989
Overview  |  Job History  |  Portfolio  |  Resume/C.V.

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Identity
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Steve_Hardister
Type
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Member Since
March 2014
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Steve Hardister | Elance

Steve Hardister