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Calvin Yoon | Elance
 
176985602337900
Last Sign-in: May 24, 2014

Calvin Yoon

3D modeling, and digital painting wizard.
   United States
  |   Worcester, MA
  |  5:29 am Local Time

Overview

My name is Calvin and I am a freelance 3D artist/generalist.

Over 4 years of 3D high/low-poly modeling, animation, and painting experience.

Graduated with a B.S. in Interactive Media and Game Development.

I spent all four years of my time in college building up my skillset in as many different branches of game development and digital art as possible. As a result I have an intimate knowledge of professional video game pipelines and workflows in everything from low-poly environment modeling to motion capture and have been practicing at...

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Jun 18, 2013|Graphic Design|Private|Completed
Nov 3, 2012|Graphic Design|Private|Completed
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4.7

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Portfolio

A render of a personal project I've been working on where I took a concept for a...
A 3D ZBrush model done in less than 10 hours. The focus was on using rapid high-poly...
This piece is a diorama that was made for a contest held by Blizzard Entertainment in...
The cover art for a game made for a game design class called Trash Bots. Everything...
A personal painting project done in around 15 hours.
The splash screen for an iPhone game made with a couple of friends called The Sky is...
This is a render of a model I had made for a friend's game. This piece was an...
An apartment complex made for a game made in a class. The idea for this model was to...
The bust of a concept character created in ZBrush.

Skills (9)

Tested
Adobe Photoshop
3D
Zbrush
Motionbuilder
Low-Poly Modeling
High-Poly Sculpting
Retopologizing
Motion Capture
Source

Service Description

I have six main services that I offer though you are certainly not limited to hiring me for just one.

1. Low-poly Modelling: As I specialized in Games Industry development, my emphasis is on rapid production of crisp looking models. I work fast so that I can readily throw away or modify any models that my employers would like to see changed and as such, operate much like a concept artist would. Please consider giving me concept sketches before-hand and detailed descriptions to streamline the process. As far as artistic style, I am comfortable making both realistic and stylized models.

2. High-poly Modelling: I am very proficient in modelling in ZBrush. I am very meticulous with my work to get it looking good. A lot of my time is spent on using polypainting to get nice looking and highly detailed models. With the introduction of Dynamesh models in ZBrush 4R2, I can even do some rapid ZBrush model concepts. Though these types of projects take much longer than low poly models, the end product winds up looking much more refined. I can do hard-surface environment modelling in ZBrush as well.

3. Animation: Though I do not have an animation reel to show as of yet, I have four years of college experience in animating. I have animated for at least four student games, countless assignments and personal projects, and am very proficient in the use of Motionbuilder for more realistic projects.

4. Paintings: All of my painting is done digitally and I charge a flat...

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Education

Worcester Polytechnic Institute
Interactive Media and Game Development
2008 - 2012

Keywords

3D
Maya
ZBrush
Motionbuilder
Digital Painting
painting
concept art
modelling
low poly
high poly
My Snapshot
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Identity
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Tartauris
Type
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Member Since
June 2012
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Calvin Yoon | Elance

Calvin Yoon