5 years in iOS development.
Different kinds of projects: from 2D games to huge enterprise solutions.
Full circle of software engineering process: requirements clarification, planning and estimating, design, prototype, development-testing-fixing, maintaining.
- xCode, Interface Builder, Instruments, localization
- UIKit, Cocoa Touch, CoreData, data protection
- location services, connection with social networks, augmented reality
- communication with backend (SOAP, REST, FTP)
- unit test, continuos...