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Lee Stansbury | Elance
 
176985602337900
Last Sign-in: Sep 3, 2015

Lee Stansbury

3D Game modeler/Texturer/Animator
   United States
  |   chattanooga, TN
  |  8:54 am Local Time

Verified Freelancer

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Overview

Minimum Hourly Rate $36

Over 10 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games and 3D sculpting for print. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. I work with miniatures, game characters, props, vehicles, weapons, level design, and product rendering.


I always say, "You get what you pay for and Im worth every penny."





Read More »
Sep 2, 2015|Other - Design|Private|Completed
|
5.0
Aug 21, 2015|Other - Design|Private|Working
Aug 8, 2015|CAD|Private|Working
Aug 5, 2015|3D Modelling|Private|Completed
|
5.0

View All »

Portfolio

sculpt, texture, render all
sculpt, texture, render all
color, spec,bump map, 3k polygon armor
Military vehicle I created
Did the concept,model, and started the texture.
inspired by 2009's deathrace with Jason Stathom, never 100% complete
Game prop I did for fun in my spare time
Another quick scene I did for fun in my free time
Quick little scene I threw together for fun
GTA style character
Next Gen game art gun, not complete
Game art character I did a long time ago inspired by hellraiser
Still shots of a 1969 Camaro
Art test I did for insomniac last year
modeled and textured this rx8 to be destroyable
low res taxi

Skills (5)

Tested
Maya
Adobe Photoshop
3ds Max
Zbrush
3D for Print

Service Description

I specialize in Character work, vehicles, props, environment, and buildings. High resolution sculpting, low res modeling, texturing, rigging and animation.

Worked with clients on numerous occasions for games on the Ipad/ Iphone,
3D Artist for these smart phone games:

::::EXPERIENCE::::

----Itec Entertainment=modeling, texturing, shading, lighting, rendering( 2013-current)
----Lara Croft: Relic Run= Character/creature, vehicle, prop, and weapon modeler and texture artist. (2014)
----Flyff (MMO)(2013-2015) expansion artist: Character modeling, texturing, rigging, and animation. Along with prop creation
----Pure Skate 2 http://www.orbilabs.com/press/sheet.php?p=pureSkate_2
----Artemis 2.0 ship creator: modeling and texturing http://store.steampowered.com/app/247350/
----The Donut Wars(created all in game assets)
https://itunes.apple.com/us/app/donut-wars/id561385154?mt=8&ign-mpt=uo%3D2
----Anitopia(created all effects and 3D assets for fruit ninja style game play)
https://itunes.apple.com/us/app/anitopia/id547665577?mt=8
----Gun Builder ELITE (gun modeler and texture artist)
http://itunes.apple.com/us/app/gun-builder-elite/id473752978?mt=8
----Pure Skate (environment modeler, texture artist)
http://itunes.apple.com/ca/app/pureskate/id449522002?mt=8
----Real Shooter (gun modeler and animator)
http://itunes.apple.com/us/app/real-shooter/id425123682?mt=8

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Employment

Good Bye Robot
Freelance 3D artist
2012 - Present
Worked as a character and prop artist for a number of their projects like Coca Cola, FIFA, and Intel.
Disney Event Group
3D Artist
2009 - 2010
--Clients ----Transitions Lenses ----Safelite Auto Glass ----Murphy USA ----Disneys in house promotional team ---Affluent clients Did artistic process from beginning to end: concept, 3d block out,...
CAE USA
Database modeler
2007 - 2009
--Worked as a game artist creating low res game assets for in house made game engines --Work ranged from vehicles, props, buildings, vegetation, and characters.
Raydon Corp
3D Modeler
2007 - 2007
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles. --Also created VFX for guns, in motion vehicles, and explosions --animation quadrupeds,...
zepa studios
3D modeler/texture artist
2005 - 2007
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters --Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048

Education

Full Sail Real World Education
Computer Animation
2003 - 2005
Overview  |  Job History  |  Portfolio  |  Resume/C.V.

Keywords

3D
game
modeling
texture
artist
lighting
props
environment
shading
character
miniatures
unity
iphone
gaming
printing
My Snapshot
Elance Level
Level represents activity and experience on Elance. Freelancers start at Level 1 and achieve higher levels through their work. A higher "Level" indicates greater earnings, ratings and other achievements on Elance. Learn More »
  • 12 months
  • Lifetime
Jobs
Total
Milestones
Hours
Reviews
5.0
Recommend
Clients
Total
Repeat
Earnings
Private
Private
Total
Per Client
Identity
Username
Zerafian
Type
Individual
Member Since
November 2010
Elance URL
Verifications
0
Lee Stansbury | Elance

Lee Stansbury