Over 9 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. Iv worked with characters, props, vehicles, weapons, level design, and product rendering. I work from my home and am always available through skype, leestansbury.
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I always say, "You get what you pay for and Im worth every penny."
Apr 20, 2015|Other - Design|Private|Completed
Apr 17, 2015|Other - Design|Private|Completed
Dec 27, 2014|Art|Private|Working
Dec 18, 2014|Other - Multimedia Services|Private|Completed
I have experience with Low res/ high res game models. Cinematic level models. Iv done a range of work from pre production concepts to 3D layout pre-production, all the way to post production in after effects and final video compositions. I have done 2D iphone game art as well. Street tiles, city buildings, to characters. I more recently created high res 3D renders for companies to promote their products to clients.
Worked with clients on numerous occasions for games on the Ipad/ Iphone,
3D Artist for these smart phone games:
----Modeler for Disney/ Marvel creations( 2013-current)
----simutronics character artist (unannounced title)
----Flyff (MMO)(2013-2015) expansion artist: Character modeling, texturing, rigging, and animation. Along with prop creation
----Pure Skate 2 http://www.orbilabs.com/press/sheet.php?p=pureSkate_2
----Artemis 2.0 ship creator: modeling and texturing http://store.steampowered.com/app/247350/
----The Donut Wars(created all in game assets)
----Anitopia(created all effects and 3D assets for fruit ninja style game play)
----Gun Builder ELITE (gun modeler and texture artist)
----Pure Skate (environment modeler, texture artist)
----Real Shooter (gun modeler and animator)...
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2007 - 2009
--Worked as a game artist creating low res game assets for in house made game engines
--Work ranged from vehicles, props, buildings, vegetation, and characters.
2007 - 2007
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles.
--Also created VFX for guns, in motion vehicles, and explosions
3D modeler/texture artist
2005 - 2007
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters
--Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048