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Lee Stansbury | Elance
 
176985602337900
Last Sign-in: Apr 24, 2015

Lee Stansbury

3D Game modeler/Texturer/Animator
   United States
  |   chattanooga, TN
  |  9:07 pm Local Time

Verified Freelancer

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Overview

Minimum Hourly Rate $36

Over 9 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. Iv worked with characters, props, vehicles, weapons, level design, and product rendering. I work from my home and am always available through skype, leestansbury.

I always say, "You get what you pay for and Im worth every penny."





Read More »
Apr 20, 2015|Other - Design|Private|Completed
|
5.0
Apr 17, 2015|Other - Design|Private|Completed
Dec 27, 2014|Art|Private|Working
Dec 18, 2014|Other - Multimedia Services|Private|Completed
|
5.0

View All »

Portfolio

sculpt, texture, render all
sculpt, texture, render all
color, spec,bump map, 3k polygon armor
Military vehicle I created
Used in a 2 minute animation for a company I can not disclose
Low res game art barn
Did the concept,model, and started the texture.
inspired by 2009's deathrace with Jason Stathom, never 100% complete
Game prop I did for fun in my spare time
low res versions of texture maps for the 1969 camaro
Another quick scene I did for fun in my free time
Variations of ivy
Quick little scene I threw together for fun
GTA style character

Skills (5)

Tested
Maya
Adobe Photoshop
3ds Max
Zbrush
MudBox

Service Description

I have experience with Low res/ high res game models. Cinematic level models. Iv done a range of work from pre production concepts to 3D layout pre-production, all the way to post production in after effects and final video compositions. I have done 2D iphone game art as well. Street tiles, city buildings, to characters. I more recently created high res 3D renders for companies to promote their products to clients.

Worked with clients on numerous occasions for games on the Ipad/ Iphone,
3D Artist for these smart phone games:

::::EXPERIENCE::::

----Modeler for Disney/ Marvel creations( 2013-current)
----simutronics character artist (unannounced title)
----Flyff (MMO)(2013-2015) expansion artist: Character modeling, texturing, rigging, and animation. Along with prop creation
----Pure Skate 2 http://www.orbilabs.com/press/sheet.php?p=pureSkate_2
----Artemis 2.0 ship creator: modeling and texturing http://store.steampowered.com/app/247350/
----The Donut Wars(created all in game assets)
https://itunes.apple.com/us/app/donut-wars/id561385154?mt=8&ign-mpt=uo%3D2
----Anitopia(created all effects and 3D assets for fruit ninja style game play)
https://itunes.apple.com/us/app/anitopia/id547665577?mt=8
----Gun Builder ELITE (gun modeler and texture artist)
http://itunes.apple.com/us/app/gun-builder-elite/id473752978?mt=8
----Pure Skate (environment modeler, texture artist)
http://itunes.apple.com/ca/app/pureskate/id449522002?mt=8
----Real Shooter (gun modeler and animator)...

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Employment

Good Bye Robot
Freelance 3D artist
2012 - Present
Worked as a character and prop artist for a number of their projects like Coca Cola, FIFA, and Intel.
Disney Event Group
3D Artist
2009 - 2010
--Clients ----Transitions Lenses ----Safelite Auto Glass ----Murphy USA ----Disneys in house promotional team ---Affluent clients Did artistic process from beginning to end: concept, 3d block out,...
CAE USA
Database modeler
2007 - 2009
--Worked as a game artist creating low res game assets for in house made game engines --Work ranged from vehicles, props, buildings, vegetation, and characters.
Raydon Corp
3D Modeler
2007 - 2007
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles. --Also created VFX for guns, in motion vehicles, and explosions --animation quadrupeds,...
zepa studios
3D modeler/texture artist
2005 - 2007
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters --Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048

Education

Full Sail Real World Education
Computer Animation
2003 - 2005

Keywords

3D
game
modeling
texture
artist
lighting
props
environment
shading
character
coloring
unity
iphone
art
gaming
My Snapshot
8
Elance Level
Level represents activity and experience on Elance. Freelancers start at Level 1 and achieve higher levels through their work. A higher "Level" indicates greater earnings, ratings and other achievements on Elance. Learn More »
  • 12 months
  • Lifetime
Jobs
Total
Milestones
Hours
Reviews
5.0
Recommend
Clients
Total
Repeat
Earnings
Private
Private
Total
Per Client
Identity
Username
Zerafian
Type
Individual
Member Since
November 2010
Elance URL
Verifications
0
Lee Stansbury | Elance

Lee Stansbury