Over 9 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. Iv worked with characters, props, vehicles, weapons, level design, and product rendering. I work from my home and am always available through skype, leestansbury.
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I always say, "You get what you pay for and Im worth every penny."
Sep 20, 2013|Other - Multimedia Services|Private|Completed
Apr 20, 2013|Other - Multimedia Services|Private|Completed
Apr 16, 2013|Other - Design|Private|Completed
Apr 7, 2013|Other - Multimedia Services|Private|Completed
I have experience with Low res/ high res game models. Cinematic level models. Iv done a range of work from pre production concepts to 3D layout pre-production, all the way to post production in after effects and final video compositions. I have done 2D iphone game art as well. Street tiles, city buildings, to characters. I more recently created high res 3D renders for companies to promote their products to clients.
Worked with clients on numerous occasions for games on the Ipad/ Iphone,
3D Artist for these smart phone games:
-Flyff (MMO)(6-2013 to current) expansion artist: Character modeling, texturing, rigging, and animation. Along with prop creation
-Pure Skate 2: In development (2013-current) creating all environment assets)
-Artemis 2.0 ship creator: modeling and texturing http://store.steampowered.com/app/247350/
-Also working on a racing game for the same employer(2014-current)
-The Donut Wars(created all in game assets)
-Anitopia(created all effects and 3D assets for fruit ninja style game play)
-Gun Builder ELITE (gun modeler and texture artist)
-Pure Skate (environment modeler, texture artist)
-Real Shooter (gun modeler and animator)...
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2007 - 2009
--Worked as a game artist creating low res game assets for in house made game engines
--Work ranged from vehicles, props, buildings, vegetation, and characters.
2007 - 2007
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles.
--Also created VFX for guns, in motion vehicles, and explosions
3D modeler/texture artist
2005 - 2007
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters
--Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048