Over 10 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games and 3D sculpting for print. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. Iv worked with characters, props, vehicles, weapons, level design, and product rendering. I work from my home and am always available through skype, leestansbury.
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I always say, "You get what you pay for and Im worth every penny."
Jul 25, 2015|Art|Private|Working
Jun 28, 2015|Other - Design|Private|Working
Jun 15, 2015|Other - Design|Private|Completed
Jun 13, 2015|Art|Private|Completed
I specialize in Character work, vehicles, props, environment, and buildings. High resolution sculpting, low res modeling, texturing, rigging and animation.
Worked with clients on numerous occasions for games on the Ipad/ Iphone,
3D Artist for these smart phone games:
----Itec Entertainment=modeling, texturing, shading, lighting, rendering( 2013-current)
----Lara Croft: Relic Run= Character/creature, vehicle, prop, and weapon modeler and texture artist. (2014)
----Flyff (MMO)(2013-2015) expansion artist: Character modeling, texturing, rigging, and animation. Along with prop creation
----Pure Skate 2 http://www.orbilabs.com/press/sheet.php?p=pureSkate_2
----Artemis 2.0 ship creator: modeling and texturing http://store.steampowered.com/app/247350/
----The Donut Wars(created all in game assets)
----Anitopia(created all effects and 3D assets for fruit ninja style game play)
----Gun Builder ELITE (gun modeler and texture artist)
----Pure Skate (environment modeler, texture artist)
----Real Shooter (gun modeler and animator)
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2007 - 2007
--Created game assets for in house made game engines ranging from buildings, props, vegetation, and vehicles.
--Also created VFX for guns, in motion vehicles, and explosions
3D modeler/texture artist
2005 - 2007
--Created next gen game assets: Characters, character armor, weapons, vegetation, and characters
--Used normal, spec, ambient, glow, and diffuse maps ranging from 64x64 to 2048x2048