3d rendered scene. Responsible for all modeling with the exception of some plants from an asset library, texturing, lighting, rendering, and compositing of the scene. Programs used: 3ds Max, Photoshop.
I have 11 years of professional experience currently in the gaming industry, 3 of which I taught Game Art and Visual Effects at the Art Institute of Fort Lauderdale simultaneously. I am a self sufficient generalist with a lot to offer.
I am proficient in 3d production pipelines including: 3d modeling, texturing, lighting, animation, rendering, and compositing. In this I have also accomplished many visual effects for post production and polishing purposes.
These productions w...